Analisis Global Multimedia Value Chain: Studi Kasus Ekspansi Global Industri Game Tiongkok “Arknights” (2017-2024)

Authors

  • Stefan Risky Adrian Universitas Pembangunan Nasional "Veteran" Jawa Timur
  • Ahmad Universitas Pembangunan Nasional "Veteran" Jawa Timur
  • Dharma
  • Purbantina

DOI:

https://doi.org/10.52423/neores.v7i3.1293

Keywords:

Rantai Nilai Global, Industri Kreatif, Industri Game, Global Multimedia Value Chain, Arknights

Abstract

Industri game mengalami perkembangan pesat dalam berbagai aspek, meliputi peningkatan skala produksi, pendapatan, hingga proses pengembangannya. Penelitian ini bertujuan memetakan jaringan produksi game “Arknights” dengan menggunakan konsep Global Multimedia Value Chain. Pendekatan yang digunakan adalah kualitatif deskriptif, dengan memanfaatkan data sekunder berupa jurnal, buku, dan video wawancara. Analisis difokuskan pada empat tahapan utama, yaitu kreasi, produksi, distribusi, dan eksibisi, untuk menelusuri perjalanan “Arknights” hingga sampai ke tangan konsumen. Hasil penelitian menunjukkan adanya keterlibatan aktor lintas negara dalam proses penciptaan nilai pada game tersebut. Selain itu, penelitian ini menyoroti strategi pemasaran yang diterapkan oleh Hypergryph dan Yostar dalam memperluas popularitas “Arknights” secara global, di antaranya melalui pemanfaatan berbagai platform digital, distribusi lintas negara, serta promosi multibahasa di media sosial. Temuan ini memberikan pemahaman komprehensif berdasarkan interpretasi data mengenai fragmentasi rantai nilai dalam industri game melalui pendekatan Multimedia Value Chain.

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Published

2026-08-10

How to Cite

Adrian, S. R., Akbar , A. T., Sirhadi , D., & Purbantina, A. P. (2026). Analisis Global Multimedia Value Chain: Studi Kasus Ekspansi Global Industri Game Tiongkok “Arknights” (2017-2024). NeoRespublica : Jurnal Ilmu Pemerintahan, 7(3), 631–650. https://doi.org/10.52423/neores.v7i3.1293

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